About YitianYitian Li was born in China in a beautiful little city named WuXi. He is a 24-year-old international student at Salt Lake Community College and is majoring in Business. He has been studying in the United States for two years and plans to transfer to the U of U after he graduates in Fall 2016. He likes playing sports, especially table tennis, and enjoys eating delicious food with his friends. He also loves going outside with his friends on the weekend or playing together at home.
Yitian has witnessed many of his friends fall to the addiction of video games and wants the world to realize the seriousness of this issue. He wants to raise awareness and bring a stop to an illness not many know of. |
Report
|
According to the latest findings of the China Internet Network Information Center (CNNIC), as of the end of June 2008, the number of Chinese Internet users reached 253 million people, Chinese game user has leapt to the world. Internet users in China is still the main age of 30 and below the younger age groups, which accounted for 68.6 percent of Internet users among Internet users in China. China's online game users scale continued to show sustained and rapid development trend of Internet users in June 2008 the utilization rate of 58.3%, users reached 147 million people.
I read some article about the positive of online games. The author discuss the benefits of inline games. An online game has a positive impact on young people a wide variety of online games, according to the content to seven main kinds: role-playing, strategy, action, simulated reality, sports, desktop class racing. There are many kinds of games has their own characteristics that are considerable part of the game is the development of young people. First, the development of the brain. People play games and connect the players with hands and brain, so the brain through the nervous high-speed operation, improve flexibility and exercise the brain's reaction, prolonged exercise can play a development of the brain, enhance the role of intelligence. Second, cultivate a positive, increased awareness of innovation online games, as long as their time to seriously play, will be made certain achievements in the game world, the game mode make players can train a certain enthusiasm in life. Also, in some games there are trading systems. It can develop some games and young people can learn some skill from that to inspire young people's interest in learning and motivation. Some online games allow players to play in the process, to recognize their own strengths and advantages, in the virtual world than in real life is easier to break the routine, games encourage people to try, and gradually stimulate innovation consciousness of the individual to improve themselves. Third, mitigation pressure, enhance self-confidence Youth in work and learning, will face the pressures, the game is a fun way. Player can shift attention in the game, relax and reduce stress. Some role-playing game allows players to show their talents in the game, while the pressure to make them believe that their ability to develop their own sense of achievement, enhanced self-confidence. There are a lot of games are need for mutual cooperation among members in the game, the player must fit properly it may be successful, it can enhances the game users teamwork spirit. Although online games have many positive effects, it also have many negative effects to people. Online games like a double edged sword. Online games giving users more entertainment options, while there are also some young people addicted to online games, and affect the normal work, study and negative issues of life. I read an article online, it is talked about the negative effects of addiction with online games. There are a Korean man died after playing the online game for 50 hours. And some people lost their jobs because playing too long time online games and forgot to finish their work. Than the author discuss some facts about addictive to online games. On the physiological aspects of youth survey, playing role-playing online game players, average weekly hours are 11.9 hours playing games, players play such games time difference is relatively large, long game standard deviation of 14.3 hours / week. This means that there are some players spend too much time on such games. So addicted to the game, the law of life is seriously broken, a lot of young people addicted to online games is also accompanied by smoking and drinking and other bad habits. Also, experts say the long-term daily routine will lead to autonomic dysfunction instability, imbalance in hormone levels, immune function, and then the quality of sleep, appetite, decreased physical fitness, spiritual malaise, triggering a series of joint symptoms. Some experts said that for a long time playing online games, single mode of thinking cured, it will affect the person's intelligence. The impact on the lives of adolescents, psychological level. Too much addicted to online games, in addition to the normal effects of youth work and study, but also easily lead them to confuse the virtual world and the real world. In the virtual world, the behavior of the players of the game are basically virtual behavior, and virtual disregard of the consequences of their behavior brings, there are a lot of players in the game has a high level and invincible. This virtual behavior, the depths of the human instinct potential possessive are mobilized, have a direct impact on the player's personality. In fact, for online games the negative impact of violence, gore or pornography online game featuring great on young psychology. Some experts believe that some young people addicted to online games, will not be achieved due to its conversion in the real world and online social lives of these two different roles in the world, resulting in dislocation real life, thinking and behavior. In the real world, teenagers are easily change their mood, difficulty degree of decline, self-centered situation. Long-term in their virtual world, in life often feels difficult role adjustment, and some tend to depression, sensitive, withdrawal, low self-esteem and lack of social courage, and some tend to anxiety, impatience, rebellion, violence, few serious, there are ideas beyond ordinary imagination and deviant behavior, in the end they may do something to make them crime. In order to find a balance between online games positive and negative to us, I find some articles to read. The author point out this opinion, the negative impact of the measures to be taken against online games a person is a crucial moment in the student stage of physiological, psychological growth, life and values formation. Negative impact on online games if you do not take appropriate measures, the danger to society will be great. Three-pronged approach must take appropriate measures. First, to strengthen self-discipline of game developers Online games are part of the network culture, the main purpose of consuming high-cost businesses develop online games is profitable, but because of the special nature of their audience, businesses can’t just make money online gaming as a tool, it is not purely from an economic value look up the online gaming industry. Developers must first grasp the basic point is that law-abiding, legitimate business. Online game developer must be aware of their social responsibilities shouldered. In the long run, we can’t just immediate online game developer, have to overcome their weaknesses and strive for long-term healthy development. Objectively speaking local Chinese online game industry also bear the propagation of our national culture, education and social responsibility of the audience. Online gaming is not just the game industry, it is more important cultural factors affecting social life, as a cultural industry, the scope of the larger and more important part of the online game culture, ideological game developers carefully consider problem. Our online game industry, should follow the development path of healthy entertainment. Second, to increase the awareness of young people's own negative impact on online games Network games are an effective tool to help young people to meet the challenges, reduce the pressure of work or study, make friends and entertainment tool. But addicted to them but it will seriously affect the work and study. The main task of young people still learning and working, so it should be reasonable to spend your time, put their health first, play online games have a choice, attitudes to straighten. Third. For pornography, violence and other unhealthy factors contained in the online game should be firmly banned. Clearly suitable for different ages online games, different levels of access system. While encouraging game developers to develop for young people, and positive online games, game developers can also take the government reward system if necessary. The implementation of real-name system online games for players of the game is not suitable for restricted access, and resolutely stop minors from entering Internet cafes and other entertainment. From both schools and social aspects reinforce unhealthy online games hazards propaganda, for young people to open up a healthy, green environment for Internet access. Of course, many will probably disagree on the grounds that the online games does not horrible and dangerous like that. People don’t worried that about. But, I still insisting my opinion and agree with the authors’ point. We need pay attention to online games effects and we have to build some system to control the effects to people. In general, negative effects to the growth of young people to bring online games can’t be ignored. In the futures, the online games will develop faster. Online games will have more users. This will lead to the online games have more influence to society. When the game developing, the young people, governments, schools and other social forces should be the correct attitude towards online gaming, the benefits of using online games as much as possible in an effort to reduce its negative impact to a minimum with these ways. Works cited Christopher, Drea. “The Negative Effects of Video Game Addiction.” Live strong. Demand Media, 28 Jan 2015. Web. 27 July 2015. Fielding, R.L. “The Healthy Benefits of Online Games.” Gooddealgames. Good Deal Games, 2007. Web. 27 July 2015. Khurana, Ajeet. “The Good and Bad Impacts of Online Gaming.” Streetdirectory. Raise Smart Kid, Web. 27 July 2015. Ong, Andres. “What are the benefits of playing online games for children?” Positiveparentingconnection. 17 April 2013. Web. 27 July 2015. |
Profile
|
Although online games have many positive effects, it also have many negative effects to people. Online games like a double edged sword. Online games giving users more entertainment options, while there are also some young people addicted to online games, and affect the normal work, study and negative issues of life. I read an article online, it is talked about the negative effects of addiction with online games. I interviewed with my friend who named Blue Lu. He comes from china. He has two year experience addictive to online games.
I asked him what effects to him when he addictive to online games? He said “Long-term daily routine will lead to autonomic dysfunction instability, imbalance in hormone levels, immune function, and then the quality of sleep, appetite, decreased physical fitness, spiritual malaise, triggering a series of joint symptoms. Some experts said that for a long time playing online games, single mode of thinking cured, it will affect the person's intelligence.” Than he shake his head and sigh. “The impact on the lives of adolescents, psychological level. Too much addicted to online games, in addition to the normal effects of youth work and study, but also easily lead them to confuse the virtual world and the real world. In the virtual world, the behavior of the players of the game are basically virtual behavior, and virtual disregard of the consequences of their behavior brings, there are a lot of players in the game has a high level and invincible. This virtual behavior, the depths of the human instinct potential possessive are mobilized, have a direct impact on the player's personality.” In fact, for online games the negative impact of violence, gore or pornography online game featuring great on young psychology. Some experts believe that some young people addicted to online games, will not be achieved due to its conversion in the real world and online social lives of these two different roles in the world, resulting in dislocation real life, thinking and behavior. In the real world, teenagers are easily change their mood, difficulty degree of decline, self-centered situation. Long-term in their virtual world, in life often feels difficult role adjustment, and some tend to depression, sensitive, withdrawal, low self-esteem and lack of social courage, and some tend to anxiety, impatience, rebellion, violence, few serious, there are ideas beyond ordinary imagination and deviant behavior, in the end they may do something to make them crime. We discussed the Net bat in China. Net bar is a place where have many computer provide to people who do not have computer. Many people play online game there. Actually, in China, Net bar is requirement people need to be 18 years old. But, many Net bar provide computer to people who blow 18 years old for more money. Net bar values is cheap. It makes many children can go there and play easily. Some younger people do not have much money to go Net bar, it may make them steal money for the other ways. For example, so younger people will steal money from their parents or take some stuff from home to sale. My friend Blue Lan said he saw some many young people do not work instead of playing online games in Net bar all day. That is horrible things. Even online games have some positive effects, but it is difficult to control avoid to addictive to it. It will bring so many bad result if people addictive to it. First, you normal work and rest will be chaos. Second, you may get unhealthy condition. Third, you will avoid to real life and unwilling to talk with people. Lu, Blue. Personal interview. 1 Nov 2015. |